﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using octopus_project.screen;

namespace octopus_project.scene {
    abstract class Cursor_GameplayEntry : GameplayEntry {
        protected ushort positionX;
        protected ushort positionY;
        protected Player ownerPlayer;

        public Cursor_GameplayEntry (GameScreen gameScreen, Player ownerPlayer)
            : base(gameScreen) {
                this.ownerPlayer = ownerPlayer;
        }
        

        public ushort PositionX {
            get { return positionX; }
            set { positionX = value; }
        }

        public ushort PositionY {
            get { return positionY; }
            set { positionY = value; }
        }
    }
}
